using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("RAFLinkFrame")]
	public class RAFLinkFrame : MonoBehaviour
	{
		public UIBButton m_copyButton => method_3<UIBButton>("m_copyButton");

		public UberText m_url => method_3<UberText>("m_url");

		public HighlightState m_copyButtonHighlight => method_3<HighlightState>("m_copyButtonHighlight");

		public PegUIElement m_inputBlockerPegUIElement => method_3<PegUIElement>("m_inputBlockerPegUIElement");

		public bool m_isShown => method_2<bool>("m_isShown");

		public string m_fullUrl => method_4("m_fullUrl");

		public RAFLinkFrame(IntPtr address, string className)
			: base(address, className)
		{
		}

		public RAFLinkFrame(IntPtr address)
			: this(address, "RAFLinkFrame")
		{
		}

		public void Awake()
		{
			method_8("Awake");
		}

		public void OnDestroy()
		{
			method_8("OnDestroy");
		}

		public void Show()
		{
			method_8("Show");
		}

		public void Hide()
		{
			method_8("Hide");
		}

		public void SetURL(string displayUrl, string fullUrl)
		{
			method_8("SetURL", displayUrl, fullUrl);
		}

		public bool OnNavigateBack()
		{
			return method_11<bool>("OnNavigateBack", Array.Empty<object>());
		}

		public void OnInputBlockerRelease(UIEvent e)
		{
			method_8("OnInputBlockerRelease", e);
		}

		public void OnCopyButtonReleased(UIEvent e)
		{
			method_8("OnCopyButtonReleased", e);
		}

		public void OnCopyButtonOver(UIEvent e)
		{
			method_8("OnCopyButtonOver", e);
		}

		public void OnCopyButtonOut(UIEvent e)
		{
			method_8("OnCopyButtonOut", e);
		}
	}
}
